Difference between revisions of "Insignia class"


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{{Shipclass
 
{{Shipclass
|color = Blue
+
|color= Blue
 
|image= [[Image:Insignia-hero.jpg|300px]]
 
|image= [[Image:Insignia-hero.jpg|300px]]
 
|name= ''Insignia''-Class
 
|name= ''Insignia''-Class
 +
|category=
 +
|type=
 +
|role= Cruiser / Explorer
 +
|status= Active
 +
|intro= 2386
 +
|retire=
 +
|length= 535 meters
 +
|width= 233 meters
 +
|height= 87 meters
 +
|decks= 21
 
|duration= 100 years
 
|duration= 100 years
|resupply= 2 years
+
|resupply= 3-5 years
|refit= 4 years
+
|minorrefit= 5 years
|role= [[Cruiser]]
+
|majorrefit= 20 years
|length= 525 m
+
|crew= 540
|width= 133 m
+
|officers= 140
|height= 82 m
+
|enlisted= 400
|diameter=
+
|marines=
|mainheight=
+
|starfightercrew=
|overallheight=
+
|civs= 20
|decks= 20
 
|cruise= Warp 8
 
|max= Warp 9.6
 
|emergency= Warp 9.98 for 12 hours
 
|crew=  
 
|officers= 250
 
|enlisted= 185
 
|marines= 80
 
|civs= 40
 
 
|passengers=
 
|passengers=
|evac= 650
+
|evac= 2240
|dockingcap=  
+
|propulsion=  
|bays= 2
+
|cruise=Warp 8
|yachts= -
+
|max=Warp 9.98
|garrison=
+
|emergency=Warp 9.98 (for 12 Hours)
|shuttles= * 2x [[Type_8_class_Shuttle|Type 8 Shuttle]]
+
|slipstream= No
* 3x [[Type_9_class_Shuttle|Type 9 Shuttle]]
+
|energy= 22 Phaser Arrays
|runabouts= * 1x [[Delta_Flyer_class|Delta Flyer Runabout]]
+
|launchers= *3x Burst-Fire Torpedo Turret
|transports= -
+
*1x Rapid-Fire Torpedo Turret
|fighters= *4x [[Scorpion_MkII_class|Scorpion Mk II Class]]
+
|payload=*Photon Torpedoes
*2x [[Viper class]]
+
*Quantum Torpedoes
|phasers= *18x [[Type XI Phaser Array|Type XI Array]]
+
*Tri-Cobalt Device
|launchers= *6x [[Burst-Fire Torpedo Turret]]
+
*Probes
|torpedoes= *60x [[Photon Torpedoes]]
+
|shields=*Auto-Modulating Shielding System
*40x [[Quantum Torpedoes]]
+
*Metaphasic Shielding System
*5x [[Tri-Cobalt Device]]
+
*Regenerative Shielding System
|shields=*[[Auto-Modulating Shielding System]]
+
*Standard Shielding System
*[[Metaphasic Shielding System]]
+
|defenses=*Ablative Hull Armor
*[[Regenerative Shielding System]]
+
*Structural Integrity Field
|other=*[[Ablative Hull Armour]]
+
|bays=2 Shuttlebays
 +
|support= *2 Supportcraft
 +
|other= *6 Shuttlecraft
 +
*6 Workbees
 +
|features=
 
}}
 
}}
  
 
==General Overview==
 
==General Overview==
The [[Federation]] Insignia-class starship is a [[Cruiser]] with a modular design, allowing it a great deal of mission flexibility and preparedness. One of the newer starship classes within [[Starfleet]], its initial goal was to surpass the warp-speed limitations of the 2370's. While it's design process took it away from that goal, it is still one of the most impressive ships in the Federation.
+
The [[Federation]] Insignia-class starship is a [[Cruiser]] with a modular design, allowing it a great deal of mission flexibility and preparedness. One of the newer starship classes within [[Starfleet]], its initial goal was to surpass the warp-speed limitations of the 2370s. While it's design process took it away from that goal, it is still one of the most impressive ships in the Federation.
  
 
==Class History==
 
==Class History==
Line 52: Line 57:
  
  
Transferred to a new R&D team, the Insignia was given a new life. Focusing their efforts on making her faster and more flexible than before, the team began equipping the Insignia class with the best engines and warp cores, and fine-tuning the modular design that had intrigued so many of their peers. With the interchangeable modules and Variable Geometry Warp pylon designs, news of this new class spread like wild fire, and before long the requests to begin building the ship were approved.  
+
Transferred to a new R&D team, the Insignia was given a new life. Focusing their efforts on making her faster and more flexible than before, the team began equipping the Insignia class with the best engines and warp cores and fine-tuning the modular design that had intrigued so many of their peers. With the interchangeable modules and Variable Geometry Warp pylon designs, news of this new class spread like wildfire, and before long the requests to begin building the ship were approved.  
  
  
The Insignia had two maiden ships, the USS Insignia and the USS Firebrand. Both ships saw some time in action during the Dominion War, but it was minimal. They predominately served as guard vessels around key, strategic planets.  
+
The Insignia had two maiden ships, the USS Insignia and the USS Firebrand. Both ships saw some time in action during the Dominion War, but it was minimal. They predominately served as guard vessels around key strategic planets.  
  
 +
Once the war slowed and finally ended, the ''Insignia''s were allowed to start venturing out and getting into trouble. With their extra-fast speed, and high powered systems integrated into the ship, the vessels quickly became popular in Starfleet, and three more were commissioned.
  
Once the war slowed, and finally ended, the ''Insignia''s were allowed to start venturing out and getting into trouble. With their extra-fast speed, and high powered systems integrated into the ship, the vessels quickly became popular in Starfleet, and three more were commissioned.
 
  
 
+
The Insignia has become a staple in the Starfleet lineup, providing versatility, strength, and agility to the mix in ways that only a small ship can.
The Insignia has become a staple in the Starfleet line up, providing versitility, strength, and agility to the mix in ways that only a small ship can.
 
  
 
==Technical Data==
 
==Technical Data==
  
The eight wedge-shaped sections around the front of the ship can be "hot-swapped" at an orbital dry dock in order to allow the ship to take on a specialized focus (i.e., Medical, Marine, Engineering, etc) to fit the needs of its mission. This is a time consuming process, however, sometimes taking up to a week, so most of the time, the ship is laid-out with a Starfleet standard load out, leaving it generally ready for anything.
+
The eight wedge-shaped sections around the front of the ship can be "hot-swapped" at an orbital dry dock in order to allow the ship to take on a specialized focus (i.e., Medical, Marine, Engineering, etc) to fit the needs of its mission. This is a time-consuming process, however, sometimes taking up to a week, so most of the time, the ship is laid out with a Starfleet standard loadout, leaving it generally ready for anything.
  
 
===Physical Arrangement===
 
===Physical Arrangement===
Line 75: Line 79:
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | Deck
+
| align="center" style="background:transparent; color: black" | Deck
| align="center" style="background:transparent; color: white" | Description
+
| align="center" style="background:transparent; color: black" | Description
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 1
+
| align="center" style="background:transparent; color: black" | 1
| align="left" style="background:transparent; color: white" | Main bridge, Captain's Ready Room, Observation/Conference Room
+
| align="left" style="background:transparent; color: black" | Main Bridge, Ready Room, Observation Lounge
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 2
+
| align="center" style="background:transparent; color: black" | 2
| align="left" style="background:transparent; color: white" | CO's quarters, XO's quarters, VIP quarters, Captain's Mess, XO's office
+
| align="left" style="background:transparent; color: black" | Executive Quarters (Guests and Diplomats), Senior Officer’s Quarters, Primary Lateral Array, Escape Pods
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 3
+
| align="center" style="background:transparent; color: black" | 3
| align="left" style="background:transparent; color: white" | Diplomatic Offices, Meeting Rooms, Transporter Room 1, Diplomatic Mess, Diplomatic Quarters
+
| align="left" style="background:transparent; color: black" | Officer’s Quarters, Diplomatic Offices, Meeting Rooms, Recreation Area, Lateral Array
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 4
+
| align="center" style="background:transparent; color: black" | 4
| align="left" style="background:transparent; color: white" | Holodecks, Gym, Training Areas, Lounge, Officer's Quarters, Escape Pods
+
| align="left" style="background:transparent; color: black" | Junior Officer’s Quarters, Officer’s Quarters, Main Computer Cores (Level 1), Multitronic Computer Core, Power Distribution Nodes For Each Module, Connection Latches for Each Module
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 5
+
| align="center" style="background:transparent; color: black" | 5
| align="left" style="background:transparent; color: white" | Astrometrics, Chief Science Officer's Office, Hydroponics Garden, Labs, Primary Air Reclamation, Officer's Quarters
+
| align="left" style="background:transparent; color: black" | Arboretum, Transporters number 1 & 2, Main Computer Cores (Level Two) Two-Level Cargo Bay (Level 1), Smaller Cargo Storage Control Officer, Science Labs 1-4, Stellar Cartography, Level 1 Science Control Medical Laboratories, Medical Supply/Storage, Nursery, Additional Officer’s Quarters (2 blocks), Gymnasium, Holodecks 2 and 3, Lounge/Bar, Armory, Tactical Briefing Room, Survival Gear Storage, Auxiliary Power Fusion Reactors, Auxiliary Engineering, Equipment Storage, Cargo Storage, Ship to Space Cargo Bay, Cargo Processing
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 6
+
| align="center" style="background:transparent; color: black" | 6
| align="left" style="background:transparent; color: white" | Medical Bay, Upper Shuttlebay Maintenance (Shuttlebay 1), General Quarters, Primary Power Relays
+
| align="left" style="background:transparent; color: black" | Junior Officers Quarters, Officers Quarters, Main Computer Cores (Level 3), Two-Level Cargo Bay (Lower Level), Storage Lockers, Security Control, Science Support, Stellar Cartography Sensor Systems, Emergency Triage Centres, Emergency Med-bay, Transporter Room 3, Additional Officers Quarters (2 Blocks), Crew Storage Lockers (2), Emergency Rations Storage, Hydroponics Bay, Hydroponics Control, Pressure Suit Storage, Ship to Space Airlock Hatches, Volatile Substances Storage (Zero-G Environment)
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 7
+
| align="center" style="background:transparent; color: black" | 7
| align="left" style="background:transparent; color: white" | Primary Shuttle Bay, Upper Cargo Bays 1-5 (port), Upper Cargo Bays 6-10 (starboard), Pilot Alert Room
+
| align="left" style="background:transparent; color: black" | Junior Officers Quarters, Life Support, Medical Laboratories, Mass Transporter #1, Emergency Transporters (3), Field Generators (3), Main Impulse Engines, Semi-independent power/life-support systems, Science Library Computer, Science Storage, Medical Library Computer, Morgue, Escape Pods (2 Blocks), Crew Lounge, Life Support Subsystems, Mess Hall, Hydroponics Bay, Level 2 Emergency Transporter Rooms, Escape Pods, Power Distribution Nodes – Fusion Reactor / Ship Future Expansion
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 8
+
| align="center" style="background:transparent; color: black" | 8
| align="left" style="background:transparent; color: white" | Lower Shuttlebay Maintenance (Shuttlebay 1), Auxiliary/Hazzardous Cargo Containment, Upper Shuttlebay (Shuttlebay 1) Workshops, Transporter Room 2
+
| align="left" style="background:transparent; color: black" | Sickbay, Counselor’s Office, Escape Pods, Holodecks 3 & 4, Deuterium Fill Ports, Umbilical Connectors
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 9
+
| align="center" style="background:transparent; color: black" | 9
| align="left" style="background:transparent; color: white" | Battle bridge, Primary Computer Core Access, Ops Offices, Primary Transporter control, warp core ejection controls
+
| align="left" style="background:transparent; color: black" | Torpedo Storage, Torpedo Launchers, Large Holodecks 5 & 6, Deuterium Tanks
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 10
+
| align="center" style="background:transparent; color: black" | 10
| align="left" style="background:transparent; color: white" | Upper engineering, secondary computer core access, warp core ejection couplers, engineering workshops
+
| align="left" style="background:transparent; color: black" | Escape Pods, Enlisted Quarters, Enlisted Crew Mess #1, Holodeck Maintenance, Deuterium Injection Reactor
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 11
+
| align="center" style="background:transparent; color: black" | 11
| align="left" style="background:transparent; color: white" | Main engineering (upper ring), Warp core controls, work stations, warp core, primary dilithium reactor
+
| align="left" style="background:transparent; color: black" | Enlisted Quarters, Enlisted Crew Mess #2, Field Generators (3)  
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 12
+
| align="center" style="background:transparent; color: black" | 12
| align="left" style="background:transparent; color: white" | Main engineering (lower ring), Primary warp and power controls, Chief Engineers office, Primary engineering monitoring
+
| align="left" style="background:transparent; color: black" | Shuttlebay, Shuttlecraft Maintenance, Secondary Computer Core (Level 1), Long Range Sensors (Level 1)
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 13
+
| align="center" style="background:transparent; color: black" | 13
| align="left" style="background:transparent; color: white" | Lower engineering, warp core maintenance access, warp core ejection couplers, engineering storage.
+
| align="left" style="background:transparent; color: black" | Shuttlecraft Hangar, Shuttlecraft Spares Storage (Cargo Bays 7 & 8), Graviton Polarity Source Generators (4), Power Distribution Waste Management, Secondary Computer Core (Level 2), Long Range Sensors (Level 2)
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 14
+
| align="center" style="background:transparent; color: black" | 14
| align="left" style="background:transparent; color: white" | Primary Dilithium storage, warp exhaust tubes, Quarter Masters office, Personal weapons storage, torpedo storage.
+
| align="left" style="background:transparent; color: black" | Mass Transporter #2, Engineering Support Labs, Environment Support, Secondary Computer Core (Level 3), Long Range Sensors (Level 3)
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 15
+
| align="center" style="background:transparent; color: black" | 15
| align="left" style="background:transparent; color: white" | Cargo bays 1-4 (port), Cargo bays 5-8 (starboard), Dorsal shuttle bay storage racks, Flight Deck Workshop
+
| align="left" style="background:transparent; color: black" | Main Engineering (Upper Level), Emergency Transporters (3), Long Range Sensors (Level 4)
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 16
+
| align="center" style="background:transparent; color: black" | 16
| align="left" style="background:transparent; color: white" |  Security, Tactical Operations, Sensor Control, Sec/Tac Training Facilities, Transporter Room 3
+
| align="left" style="background:transparent; color: black" |  Main Engineering (Center Level), Chief Engineers Office, Matter/Anti-Matter Reaction Chamber Access Hatch to Starbase (when docked), Long Range Sensors (Level 5)
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 17
+
| align="center" style="background:transparent; color: black" | 17
| align="left" style="background:transparent; color: white" | Brig, Officer's Quarters, Lower Mess, Observation Lounge
+
| align="left" style="background:transparent; color: black" | Main Engineering (Lower Level), Aft Torpedo Launchers, Aft Torpedo Storage, Deflector Control Systems, Long Range Sensors (Level 6)
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 18
+
| align="center" style="background:transparent; color: black" | 18
| align="left" style="background:transparent; color: white" | Marine Office, Marine Barracks, Marine Training Facilities, Marine Mess
+
| align="left" style="background:transparent; color: black" | Ship’s Brig, Weapons Locker, Anti-matter Storage, Field Generators (3), Mass Transporter #3 & 4, Long Range Sensors (Level 7)
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 19
+
| align="center" style="background:transparent; color: black" | 19
| align="left" style="background:transparent; color: white" | Personal Armoury, Primary Torpedo Storage, General Quarters, Secondary Power Relays
+
| align="left" style="background:transparent; color: black" | Antimatter Injectors
  
 
|-style="text-align: center; font-size:8pt; width: 100%;"
 
|-style="text-align: center; font-size:8pt; width: 100%;"
| align="center" style="background:transparent; color: white" | 20
+
| align="center" style="background:transparent; color: black" | 20
| align="left" style="background:transparent; color: white" | Waste Processing, Secondary Air Reclamation Center, Secondary Sensory Node, General Quarters, Escape Pods
+
| align="left" style="background:transparent; color: black" | Auxiliary Ship’s Brig, Mass Transporter #5
  
 +
|-style="text-align: center; font-size:8pt; width: 100%;"
 +
| align="center" style="background:transparent; color: black" | 21
 +
| align="left" style="background:transparent; color: black" | Antimatter Storage, Field Generators (3), Antimatter Generators
 
|}
 
|}
  

Latest revision as of 22:26, 16 May 2020

Insignia-hero.jpg
Insignia-Class
Class Information
Class: Insignia-Class
Role: Cruiser / Explorer
Date Introduced: 2386
Expected Design Duration: 100 years
Time Between Minor Refit: 5 years
Time Between Major Refit: 20 years
Time Between Resupply: 3-5 years
Dimensions
Length: 535 meters
Width: 233 meters
Height: 87 meters
Decks: 21
Personnel
Total Crew: 540
Officers: 140
Enlisted: 400
Maximum (Evacuation) Capacity: 2240
Propulsion
“Efficient” Cruising Velocity: Warp 8
Maximum “Sustainable” Velocity: Warp 9.98
Emergency Velocity: Warp 9.98 (for 12 Hours)
Slipstream Capable: No
Armaments
Energy Weapons:

22 Phaser Arrays

Launchers:
  • 3x Burst-Fire Torpedo Turret
  • 1x Rapid-Fire Torpedo Turret
Payload Types:
  • Photon Torpedoes
  • Quantum Torpedoes
  • Tri-Cobalt Device
  • Probes
Shielding Systems:
  • Auto-Modulating Shielding System
  • Metaphasic Shielding System
  • Regenerative Shielding System
  • Standard Shielding System
Defensive Systems:
  • Ablative Hull Armor
  • Structural Integrity Field
Auxiliary Craft
Facilities:

2 Shuttlebays

Support Craft:
  • 2 Supportcraft
Additional Craft:
  • 6 Shuttlecraft
  • 6 Workbees
Other
[ Source ]


General Overview

The Federation Insignia-class starship is a Cruiser with a modular design, allowing it a great deal of mission flexibility and preparedness. One of the newer starship classes within Starfleet, its initial goal was to surpass the warp-speed limitations of the 2370s. While it's design process took it away from that goal, it is still one of the most impressive ships in the Federation.

Class History

First commissioned in 2366, the Insignia-class was expected to be a replacement for the Galaxy-class starship. This expectation was cut short as the Insignia's design was abandoned in favor of the more robust Excalibur and Sovereign-class starships for Galaxy-class replacements. That did not mean that the Insignia was without her strengths, however. While the final design of the Insignia was rejected at this phase, the core design lived in.


Transferred to a new R&D team, the Insignia was given a new life. Focusing their efforts on making her faster and more flexible than before, the team began equipping the Insignia class with the best engines and warp cores and fine-tuning the modular design that had intrigued so many of their peers. With the interchangeable modules and Variable Geometry Warp pylon designs, news of this new class spread like wildfire, and before long the requests to begin building the ship were approved.


The Insignia had two maiden ships, the USS Insignia and the USS Firebrand. Both ships saw some time in action during the Dominion War, but it was minimal. They predominately served as guard vessels around key strategic planets.

Once the war slowed and finally ended, the Insignias were allowed to start venturing out and getting into trouble. With their extra-fast speed, and high powered systems integrated into the ship, the vessels quickly became popular in Starfleet, and three more were commissioned.


The Insignia has become a staple in the Starfleet lineup, providing versatility, strength, and agility to the mix in ways that only a small ship can.

Technical Data

The eight wedge-shaped sections around the front of the ship can be "hot-swapped" at an orbital dry dock in order to allow the ship to take on a specialized focus (i.e., Medical, Marine, Engineering, etc) to fit the needs of its mission. This is a time-consuming process, however, sometimes taking up to a week, so most of the time, the ship is laid out with a Starfleet standard loadout, leaving it generally ready for anything.

Physical Arrangement

Insignia-turnaround.png

Deck Listing

Deck Description
1 Main Bridge, Ready Room, Observation Lounge
2 Executive Quarters (Guests and Diplomats), Senior Officer’s Quarters, Primary Lateral Array, Escape Pods
3 Officer’s Quarters, Diplomatic Offices, Meeting Rooms, Recreation Area, Lateral Array
4 Junior Officer’s Quarters, Officer’s Quarters, Main Computer Cores (Level 1), Multitronic Computer Core, Power Distribution Nodes For Each Module, Connection Latches for Each Module
5 Arboretum, Transporters number 1 & 2, Main Computer Cores (Level Two) Two-Level Cargo Bay (Level 1), Smaller Cargo Storage Control Officer, Science Labs 1-4, Stellar Cartography, Level 1 Science Control Medical Laboratories, Medical Supply/Storage, Nursery, Additional Officer’s Quarters (2 blocks), Gymnasium, Holodecks 2 and 3, Lounge/Bar, Armory, Tactical Briefing Room, Survival Gear Storage, Auxiliary Power Fusion Reactors, Auxiliary Engineering, Equipment Storage, Cargo Storage, Ship to Space Cargo Bay, Cargo Processing
6 Junior Officers Quarters, Officers Quarters, Main Computer Cores (Level 3), Two-Level Cargo Bay (Lower Level), Storage Lockers, Security Control, Science Support, Stellar Cartography Sensor Systems, Emergency Triage Centres, Emergency Med-bay, Transporter Room 3, Additional Officers Quarters (2 Blocks), Crew Storage Lockers (2), Emergency Rations Storage, Hydroponics Bay, Hydroponics Control, Pressure Suit Storage, Ship to Space Airlock Hatches, Volatile Substances Storage (Zero-G Environment)
7 Junior Officers Quarters, Life Support, Medical Laboratories, Mass Transporter #1, Emergency Transporters (3), Field Generators (3), Main Impulse Engines, Semi-independent power/life-support systems, Science Library Computer, Science Storage, Medical Library Computer, Morgue, Escape Pods (2 Blocks), Crew Lounge, Life Support Subsystems, Mess Hall, Hydroponics Bay, Level 2 Emergency Transporter Rooms, Escape Pods, Power Distribution Nodes – Fusion Reactor / Ship Future Expansion
8 Sickbay, Counselor’s Office, Escape Pods, Holodecks 3 & 4, Deuterium Fill Ports, Umbilical Connectors
9 Torpedo Storage, Torpedo Launchers, Large Holodecks 5 & 6, Deuterium Tanks
10 Escape Pods, Enlisted Quarters, Enlisted Crew Mess #1, Holodeck Maintenance, Deuterium Injection Reactor
11 Enlisted Quarters, Enlisted Crew Mess #2, Field Generators (3)
12 Shuttlebay, Shuttlecraft Maintenance, Secondary Computer Core (Level 1), Long Range Sensors (Level 1)
13 Shuttlecraft Hangar, Shuttlecraft Spares Storage (Cargo Bays 7 & 8), Graviton Polarity Source Generators (4), Power Distribution Waste Management, Secondary Computer Core (Level 2), Long Range Sensors (Level 2)
14 Mass Transporter #2, Engineering Support Labs, Environment Support, Secondary Computer Core (Level 3), Long Range Sensors (Level 3)
15 Main Engineering (Upper Level), Emergency Transporters (3), Long Range Sensors (Level 4)
16 Main Engineering (Center Level), Chief Engineers Office, Matter/Anti-Matter Reaction Chamber Access Hatch to Starbase (when docked), Long Range Sensors (Level 5)
17 Main Engineering (Lower Level), Aft Torpedo Launchers, Aft Torpedo Storage, Deflector Control Systems, Long Range Sensors (Level 6)
18 Ship’s Brig, Weapons Locker, Anti-matter Storage, Field Generators (3), Mass Transporter #3 & 4, Long Range Sensors (Level 7)
19 Antimatter Injectors
20 Auxiliary Ship’s Brig, Mass Transporter #5
21 Antimatter Storage, Field Generators (3), Antimatter Generators

Starships Commissioned

Insignia-class Starships
USS Komorkis


Official Active Pegasus Fleet Ship Specifications
Carriers Lexington-class  
Corvettes Defiant-classDiligent-classSabre-classSentinel-classSteamrunner-class
Cruisers Akira-classAscension-classCheyenne-classExcalibur-classInsignia-classNebula-classNew Orleans-classPrometheus-classRonin-class
Destroyers Centaur-classMiranda-classWildcat-class
Explorers Century-classIntrepid-classLuna-classNorway-classNova-classNX-class
Ships-of-the-Line Ambassador-classExcelsior-Refit-classGalaxy-classSovereign-classVesta-class
Support Olympic-classGrommet-classRichardson-classWallace-classRaven-class
Starbases Ethereal-classNor-classRegula-classStardock-class
Shuttlecraft Hunley-class ShuttleType 5-class ShuttleType 6-class ShuttleType 7-class ShuttleType 8-class ShuttleType 9-class ShuttleType 10-class ShuttleType 11-class ShuttleType 15-class ShuttleType 17-class ShuttleWaverider-class Shuttle
Fightercraft KD-56 Gryphon-classPeregrine-classRazor-classScorpion MkII-classViper-class
Runabouts and Transports Argo-classArrowhead-classDanube-classDelta Flyer-classDragoon-classSentry-classSerenity-classTalon-class
Captain's Yachts AeroShuttle-classMark I-classMark II-class