Difference between revisions of "Dalacari Ships"


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[[file:Dalacari Drone Front.jpg|200px|left|The Dalacari Drone Fighter Beta]] <u>Drone Combat System</u>: Every Dalacari craft is also classified as a Carrier, with the exception of the actual Drones themselves. Dalacari ships carry drone fighters to suppliment their offensive systems. The drones are stored in a flattened, collapsed state but quickly deploy and seemingly unfold once launched. These drones are not powered by their host ship nor are they remote controlled, so the standard tactic of frequency jamming does not instantly incapacitate the Dalacari drone swarm. Though, it will hinder the Thinking Engine from updating them on viable battle tactics.
 
[[file:Dalacari Drone Front.jpg|200px|left|The Dalacari Drone Fighter Beta]] <u>Drone Combat System</u>: Every Dalacari craft is also classified as a Carrier, with the exception of the actual Drones themselves. Dalacari ships carry drone fighters to suppliment their offensive systems. The drones are stored in a flattened, collapsed state but quickly deploy and seemingly unfold once launched. These drones are not powered by their host ship nor are they remote controlled, so the standard tactic of frequency jamming does not instantly incapacitate the Dalacari drone swarm. Though, it will hinder the Thinking Engine from updating them on viable battle tactics.
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<u>Bi-Phase Pulse Cannon</u>: The standard energy weapon used by the Dalacari in any offensive engagement. The weapon works by firing two beams of energy a few microns apart, each of an opposed charge. When the beams collide with a target, the two opposed charges collide and release a burst of energy both in the form of heat and electrical discharge. The damage dealt is in line with previous models of Federation Phaser Arrays.
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<u>Dual-Core Matter Reactor</u>: The Dalacari form of energy production is a two-core matter / anti-matter reactor system. Similar to the Federation designs, though differing only in the Dalacari mindset of never having ONE of something. Dalacari craft have EPS networks that are compatible with Federation technology with only minimal modifications to the installed system.
  
 
<u>''Thinking Engine''</u>: The heart of the Dalacari drone swarm is stored within the host ship. An advanced computer network used by Dalacari drone systems, the Thinking Engine is a cloud matrix where advanced combat tactics are stored and updated by the drones as they are utilized. Dalacari already allow their drones a high degree of autonomy to prevent a single jamming system or a simple hack to bring the network down, and the Thinking Engine allows those drones to ‘evolve’ as the combat continues. The Thinking Engine allows Drones to update every other drone in the swarm of which combat tactics are more effective than others at defeating the current enemy. Successful tactics are propagated while failed tactics are marked as such. Eventually, the swarm will begin to learn and adapt, making prolonged combat with Dalacari drones a risky venture. Whenever a Dalacari craft docks at a starbase to resupply, the Thinking Engine also provides the starbase with its full database of successful and unsuccessful tactics, and recieves a similar listing.  
 
<u>''Thinking Engine''</u>: The heart of the Dalacari drone swarm is stored within the host ship. An advanced computer network used by Dalacari drone systems, the Thinking Engine is a cloud matrix where advanced combat tactics are stored and updated by the drones as they are utilized. Dalacari already allow their drones a high degree of autonomy to prevent a single jamming system or a simple hack to bring the network down, and the Thinking Engine allows those drones to ‘evolve’ as the combat continues. The Thinking Engine allows Drones to update every other drone in the swarm of which combat tactics are more effective than others at defeating the current enemy. Successful tactics are propagated while failed tactics are marked as such. Eventually, the swarm will begin to learn and adapt, making prolonged combat with Dalacari drones a risky venture. Whenever a Dalacari craft docks at a starbase to resupply, the Thinking Engine also provides the starbase with its full database of successful and unsuccessful tactics, and recieves a similar listing.  

Revision as of 18:26, 5 February 2017

Listed below are the various classes of craft used by the Dalacari Republic in their exploration of space and in the defense of her people and her allies, as well as the unique weapon and equipment systems that the Dalacari use in their craft.



The Dalacari Drone Fighter Beta
Drone Combat System: Every Dalacari craft is also classified as a Carrier, with the exception of the actual Drones themselves. Dalacari ships carry drone fighters to suppliment their offensive systems. The drones are stored in a flattened, collapsed state but quickly deploy and seemingly unfold once launched. These drones are not powered by their host ship nor are they remote controlled, so the standard tactic of frequency jamming does not instantly incapacitate the Dalacari drone swarm. Though, it will hinder the Thinking Engine from updating them on viable battle tactics.

Bi-Phase Pulse Cannon: The standard energy weapon used by the Dalacari in any offensive engagement. The weapon works by firing two beams of energy a few microns apart, each of an opposed charge. When the beams collide with a target, the two opposed charges collide and release a burst of energy both in the form of heat and electrical discharge. The damage dealt is in line with previous models of Federation Phaser Arrays.

Dual-Core Matter Reactor: The Dalacari form of energy production is a two-core matter / anti-matter reactor system. Similar to the Federation designs, though differing only in the Dalacari mindset of never having ONE of something. Dalacari craft have EPS networks that are compatible with Federation technology with only minimal modifications to the installed system.

Thinking Engine: The heart of the Dalacari drone swarm is stored within the host ship. An advanced computer network used by Dalacari drone systems, the Thinking Engine is a cloud matrix where advanced combat tactics are stored and updated by the drones as they are utilized. Dalacari already allow their drones a high degree of autonomy to prevent a single jamming system or a simple hack to bring the network down, and the Thinking Engine allows those drones to ‘evolve’ as the combat continues. The Thinking Engine allows Drones to update every other drone in the swarm of which combat tactics are more effective than others at defeating the current enemy. Successful tactics are propagated while failed tactics are marked as such. Eventually, the swarm will begin to learn and adapt, making prolonged combat with Dalacari drones a risky venture. Whenever a Dalacari craft docks at a starbase to resupply, the Thinking Engine also provides the starbase with its full database of successful and unsuccessful tactics, and recieves a similar listing.

Layered Shields: Dalacari defensive technology far outpaced their offensive technology, shown in the form of layered defenses. Utilizing multiple shield projectors of identical harmonics and repelling magnetic polarity, Layered Shields operate at a higher output, but that output is divided more or less evenly between two layers of protective energy. In total, Layered Shields provide 120% of the protective coverage as standard, Single Layer shields, though this protection is divided between two layers, each operating at 60% protection. When one layer is pierced, the second layer continues to protect while the outer layer recharges. Piercing layered shields requires more effort than standard shields, but layered shields usually require more energy to maintain. The largest class of Dalacari craft have an improved version of this technology. Only ships that are built with a Redundant System Design have the energy output necessary to make Layered Shields a viable option.

Redundant System Design: Ships designed with this in mind have at least two of every vital system, and perhaps more than two of any non-vital system. These ships will have a second reactor, additional shield generators, multiple vital systems and in-ship locations (Medical, Science, etc). Disabling one single system will require twice as much work. Though, ships built with this design are at least 20% larger than a ship of their class should be, to account for all the additional space such systems take up.

Ship Specification Listing: